About Font and Faces
- A typeface is a family of a graphic character. A font is a collection of characters of a single size.
- Typical font styles are boldface and italic and type sizes are usually in points.
- A font size does not exactly describe the height or width of its characters because the x-height of two fonts may differ.
- When the letter Ac converted from a mathematical representation to a recognizable symbol displayed on the screen or in printed output the computer must know how to represent the letter using tinny square pixels, or dots.
Cases
- Today, a capital letter is called uppercase, and a small letter is called lowercase.
- Placing an uppercase letter in the middle of a word, called an intercap.
Choosing Text Fonts
- For small type, use the most legible font available. Decorative font that cannot be read are useless.
- Use a few different faces as possible in the same work and using too many fonts on the same page is called ransom note typography.
- Lines too tightly packed are difficult to read.
- The type will stand out if you using different colors and placing the text on various backgrounds.
- Try drop caps and initial caps to accent your words and experiment with drop shadows.
- Use meaningful words or phrases for links and menu item.
Menus for Navigation
- An interactive multimedia project or web site typically consists of a body of information, or content, through which a user navigates by pressing a key, clicking mouse, or pressing a touch screen.
- The simplest menus consist of text lists of topics.
- The more locations included in the menu list, the more options available for navigation.
Buttons for Interaction
- In multimedia, buttons are the objects that make things happen when they are clicked.
- They were invented for the sole purpose of being pushed with cursor, mouse, key, or finger. On the Web, text and graphic art may be buttons.
- Making your own buttons from bitmaps and drawn object gives you greater design power and creative freedom.
HTML Documents
- The standard document format used for displaying text pages on the Web is called Hypertext Markup Language (HTML). In HTML document you can specify typefaces, sizes, colors, and other properties by “marking up” the text in the document with tags.
- The process of marking up documents is simple:
< B > and < /B > or < STRONG > and < /STRONG >;
The text between the tags will displayed by your browser application in bold type.
Symbols and Icons
- Symbols are concentrated text in the form of stand-alone graphic constructs.
- Symbols such as the familiar trash can and hourglass are more properly called icons.
Hypermedia and Hypertext
- Multimedia becomes interactive multimedia when you give the user some control over what information is viewed and when it is viewed.
- Interactive multimedia becomes hypermedia when its designer provides a structure of linked elements through which a user can navigate and interact.
- When words are keyed or indexed to other words, you have a hypertext system.
- The text can be called hypertext; because the words, sections, and thoughts are linked, the user can navigate through text.
Hypermedia Structures
- Two words used often in hypertext systems are link and node. Links are connections between the conceptual elements and nodes may consist of text, graphics, sounds, or related information in the knowledge base.
- The term anchor is used for the reference from one document to another document, image, sound, or file on the Web.
- Links are the navigation pathways and menus; nodes are accessible topics, documents, messages, and content elements.
- A link anchor is where you come from; a link end is the destination node linked to the anchor.
Hypertext Tools
- Two functions are ordinary for hypermedia text management systems is building and reading.
- The builder creates the links, identifies nodes and generates the all-important index of words.
- The index methodology and the search algorithms used to find and group words according to user search criteria.
- Hypertext systems are used for electronic publishing and reference works, educational courseware, interactive kiosks, electronic catalogs, interactive fiction, and text and image databases.